Temporal Perception Modulation

CREDITS

Keigo Matsumoto

YEAR

2024

The purpose of this research is to support users who have difficulties with perceptual-motor skills and collaborative tasks due to dysfunctions in time perception and time evaluation caused by aging and atypical development, using an innovative approach called time modulation manipulation. To achieve this, we will design and evaluate a time modulation method that can adjust psychological time according to individual users while maintaining the consistency of causal relationships and timing among multiple users.

GRANTS

  • PRESTO, Japan Science and Technology Agency, 2024-2028.

  • Grant-in-Aid for Early-Career Scientists (24K20809), Japan Society for the Promotion of Science, 2024-2027.

PUBLICATIONS

  • Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, and Takuji Narumi. Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible. EuroHaptics 2024, pp. 211-223, 2024. [doi]

  • Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, and Takuji Narumi. Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement. SIGGRAPH Asia 2024 Emerging Technologies, 2024. [doi]

  • 野口新之助, 松本啓吾, 伴祐樹, 鳴海拓志. マルチユーザ VR における他者のヒットストップに対する違和感低減手法. 日本バーチャルリアリティ学会論文誌, Vol.29, No.4, pp.239-249, 2024.

  • Sota Mizoguchi, Keigo Matsumoto, Takato Mizuho, and Takuji Narumi. Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality. ACM Symposium on Applied Perception 2023, 2023.