JOURNAL ARTICLES

  • 野口新之助, 松本啓吾, 伴祐樹, 鳴海拓志: マルチユーザ VR における他者のヒットストップに対する違和感低減手法, 日本バーチャルリアリティ学会論文誌, Vol.29, No.4, pp.239-249, 2024.

  • Rodrigo Cerecero Curiel, Takuto Nakamura, Hideaki Kuzuoka, Takafumi Kanaya, Cosima Prahm, Keigo Matsumoto: Virtual Reality Self Co-embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation, IEEE Transactions on Visualization and Computer Graphics, 2024.

  • 小川真輝, 松本啓吾, 青山一真, 鳴海拓志: ノイズ腱電気刺激を用いたハンドリダイレクションの知覚閾値拡大, 日本バーチャルリアリティ学会論文誌, Vol.29, No.4, pp.263-273, 2024.

  • Chi-Lan Yang, Keigo Matsumoto, Songping Yu, Leo Sawada, Kiyoaki Arakawa, Daisuke Yamada and Hideaki Kuzuoka: Understanding the effect of a virtual moderator on people’s perception in remote discussion using social VR, Frontiers in Virtual Reality, Vol.4, 1198024, 2023.

  • Koki Ono, Kiyoaki Arakawa, Daisuke Yamada, Keigo Matsumoto: A scoping review of eye-tracking metrics as an indicator of negative mental health-related outcomes and its possible applicability in remote work situations, Environmental and Occupational Health Practice, Vol.5, No.1, 2023.

  • 大倉直也,松本啓吾,鳴海拓志,葛岡英明,雨宮智浩:足裏振動刺激を用いたVR空間での飛行浮遊感覚の生起に関する研究, 日本バーチャルリアリティ学会論文誌,Vol.27, No.4, 2022年12月.

  • 水谷純也,松本啓吾,鳴海拓志,廣瀬通孝:旋回ゲインを用いたリダイレクテッドウォーキング,日本バーチャルリアリティ学会論文誌, Vol.27, No.1, 2022年3月.

  • Masaki Ohno, Kazuma Aoyama, Tomohiro Amemiya, Hideaki Kuzuoka, Keigo Matsumoto, Daisuke Mine and Takuji Narumi: Anodal electrical stimulation enhances the perceived piquancy induced by chili peppers and wasabi, IEEE Access, Vol.10, pp.134647-134654, 2022.

  • Hiroaki Sakono, Keigo Matsumoto, Takuji Narumi, and Hideaki Kuzuoka: Redirected Walking Using Continuous Curvature Manipulation. IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 27 No.11, pp. 4278-4288, 2021.

  • Keigo Matsumoto, Yuchen Chang, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose: Redirection Controller Using Reinforcement Learning. IEEE Access, 9, 145083-145097, 2021.

  • 谷崎充,松本啓吾,鳴海拓志,葛岡英明,雨宮智浩:並走するバーチャルアバタの形態と運動によって生じる歩行速度変調,日本バーチャルリアリティ学会論文誌,Vol.26, No.3, 2021年9月.

  • Ryohei Nagao, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose: Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics, IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol.24, No.4, pp.1584-1593, 2018.

  • 山本達也,松本啓吾,鳴海拓志,谷川智洋,廣瀬通孝:ヨー方向とロール方向の複合的視点操作によるリダイレクテッドウォーキング,日本バーチャルリアリティ学会論文誌,Vol.23, No.3, 2018年9月.

  • 松本啓吾,鳴海拓志,伴祐樹,谷川智洋,廣瀬通孝:視触覚間相互作用を用いた曲率操作型リダイレクテッドウォーキング,日本バーチャルリアリティ学会論文誌,Vol.23, No.3, 2018年9月.

CONFERENCE PAPERS

  • Kiyu Tanaka, Takuto Nakamura, Keigo Matsumoto, and Hideaki Kuzuoka: Effect of Hanger Reflex on detection thresholds for hand redirection during forearm rotation, ACM Symposium on Applied Perception 2023, pp.1-8, 2023.

  • Maki Ogawa, Keigo Matsumoto, Kazuma Aoyama, and Takuji Narumi: Expansion of detection thresholds for hand redirection using noisy tendon electrical stimulation, 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp.1026-1035, 2023.

  • Masaki Ohno, Kazuma Aoyama, Tomohiro Amemiya, Hideaki Kuzuoka, Keigo Matsumoto and Takuji Narumi: Influence of Electrical Stimulation Intensity on the Perception of Piquancy, 2023 IEEE World Haptics Conference (WHC), pp.319-325, 2023.

  • Sota Mizoguchi, Keigo Matsumoto, Takato Mizuho and Takuji Narumi: Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality, ACM Symposium on Applied Perception 2023, pp.1-10, 2023.

  • Gaku Fukui, Takuto Nakamura, Keigo Matsumoto, Takuji Narumi, and Hideaki Kuzuoka: Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking. Proceedings of the Augmented Humans International Conference 2023, pp.112-121, 2023.

  • Reigo Ban, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka: Wormholes in VR: Teleporting Hands for Flexible Passive Haptics, ISMAR2022, Oct. 2022.

  • Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, and Hideaki Kuzuoka: Redirected Walking Using Noisy Galvanic Vestibular Stimulation, ISMAR 2021, pp. 498-507, Oct. 2021.

  • Peizhong Gao, Keigo Matsumoto, Takuji Narumi, and Michitaka Hirose, Visual-auditory redirection: Multimodal integration of incongruent visual and auditory cues for redirected walking, ISMAR 2020, pp. 101-107, Nov. 2020.

  • Keigo Matsumoto, Eike Langbehn, Takuji Narumi, and Frank Steinicke, Detection thresholds for vertical gains in vr and drone-based telepresence systems, IEEE VR 2020, pp. 101-107, Mar. 2020.

  • Keigo Matsumoto, Takuji Narumi, Yuki Ban, Yohei Yanase, Tomohiro Tanikawa, and Michitaka Hirose: Unlimited corridor: A visuo-haptic redirection system, VRCAI '19, pp. 1-9, Nov. 2019.

  • Junya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose: Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths, ICAT-EGVE 2018, pp.45-52, Nov. 2018.

  • Keigo Matsumoto, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa and Michitaka Hirose: Combining Passive Haptic Cues with Redirected Walking for Improving the Manipulation Techniques, IEEE 3DUI 2016, pp.105-108, Mar. 2016.

OVERVIEW ARTICLES

  • Keigo Matsumoto: 自由エネルギー原理とバーチャルリアリティ, 人工知能, Vol.38, No.6, pp.841-846, 2023年11月.

DEMONSTRATIONS

  • Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka: ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp.1180-1181, 2024.

  • Reigo Ban, Keigo Matsumoto, and Takuji Narumi: Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze, SIGGRAPH Asia 2023 Emerging Technologies, pp.1-2, 2023.

  • Amane Yamaguchi, Sotaro Yokoi, Keigo Matsumoto, and Takuji Narumi: Tablemorph: Haptic experience with movable tables and redirection, SIGGRAPH Asia 2023 Emerging Technologies, pp.1-2, 2023.

  • Keigo Matsumoto, Takeru Hashimoto, Junya Mizutani, Hibiki Yonahara, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose: Magic table: deformable props using visuo haptic redirection, SIGGRAPH Asia 2017 Emerging Technologies, Nov. 2017.

  • Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose: Mobius walker: Pitch and roll redirected walking, SIGGRAPH Asia 2017 Emerging Technologies, Nov. 2017.

  • Ryohei Nagao, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose, Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction, SIGGRAPH 2017 Emerging Technologies, Jul. 2017.

  • Keigo Matsumoto, Yuki Ban, Takuji Narumi, Yohei Yanase, Tomohiro Tanikawa, and Michitaka Hirose: Unlimited corridor: redirected walking techniques using visuo haptic interaction, SIGGRAPH 2016 Emerging Technologies, Jul. 2016.

POSTERS

  • Shogo Tachi, Keigo Matsumoto, Maki Ogawa, Ayumu Yamashita, Takuji Narumi, Kaoru Amano: Effects of Transcranial Direct-Current Stimulation on Hand Redirection, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp.1047-1048, 2024.

  • Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka: Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp.1001-1002, 2024.

  • Keigo Matsumoto, Takuji Narumi: Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 708-709. Mar. 2022.

  • TsaiYen Ko, LiWen Su, Yuchen Chang, Keigo Matsumoto, Takuji Narumi, and Michitaka Hirose: Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning, ISMAR 2020, pp. 201-202, Nov. 2020.